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Speed Barrel by Kruku Speed Barrel by Kruku
Yea.. a barrel, simple as it can be ;p
I have a lot of stuff currently modeling/baking ect.
So i wanred to do a quick speed texturing.
Everything made in 4h.

Viewing in Marmoset ;]

Source files
[link]
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:icondarklord86:
darklord86 Featured By Owner 2 days ago
Great job!
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:iconjwolf2110:
jwolf2110 Featured By Owner Feb 25, 2014
Did you make a high poly? And baked it?
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:iconkruku:
Kruku Featured By Owner Feb 27, 2014
yep ;] even simple normal map helps to push that simple shape :>
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:iconjwolf2110:
jwolf2110 Featured By Owner Jan 20, 2014
LOVE IT!!!
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:iconmanuelo-pro:
manuelo-pro Featured By Owner Oct 7, 2013  Student Digital Artist
awesome work
Could you please share a link to where i could get these textures.
Would be very great full.
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:iconkruku:
Kruku Featured By Owner Oct 8, 2013
Source files
[link] It's in the description ;]
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:iconmanuelo-pro:
manuelo-pro Featured By Owner Oct 8, 2013  Student Digital Artist
I saw that, but thought it was only the model.
Thanks

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:iconplk4:
plk4 Featured By Owner Jul 1, 2013  Hobbyist Digital Artist
Very nice model although I have to ask shouldnt the danger plaque be of the roughly same color on the specular as its teh same material?
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:iconkruku:
Kruku Featured By Owner Jul 2, 2013
Nope it shouldn't XD that's something i overlook ^^'
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:iconphotoshopman1:
photoshopman1 Featured By Owner Jan 4, 2013  Hobbyist Photographer
how do i get the blue texture thing you have next to the gray lay out of the barrels
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:iconkruku:
Kruku Featured By Owner Jan 7, 2013
hp bake + ps normal map xnormal plugins
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:iconsneep29:
sneep29 Featured By Owner Feb 5, 2012  Hobbyist
Funny how textures can make any rendering look extremely realistic, instead of pointlessly adding a million polygons to a model.
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:iconxquatrox:
xQUATROx Featured By Owner Dec 16, 2011  Professional Digital Artist
Ok, I understand the normal map and the diffuse map. But the monochrome map is for what exactly..? It's not done correctly so I can't quite figure it out. Specular map? If so, taking the diffuse map and making it monochrome is not how you make it...
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:iconkruku:
Kruku Featured By Owner Dec 17, 2011
I made seperate spec with different contrasts (the envmap with light gives the color).
Sometimes i make color spec with difrent contrasts (for characters, it gives even more variation).
The best result is with separate spec texture for more control on the contrast than just the color map tweak in material as mask for the glossiness.
Sometimes you just use it for memory save if some material isnt important.

The color map as spec whont give soo mutch interesting contrast/detail ;]
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:iconxquatrox:
xQUATROx Featured By Owner Dec 17, 2011  Professional Digital Artist
I know what a specular map is and how it works xD

The problem here is that a well-made specular map shouldn't look like a monochrome diffuse map. For example the warning sticker should have an equal tone for specular, not separate for text, frame and fill. Just, say, a gray area with some wear and tear. Do you get the point here?
I can't argue about the metal area, as the variation there will still give nice results. But not the warning sign...
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:iconkruku:
Kruku Featured By Owner Dec 17, 2011
Oh right the sing would be better that way ;].
Ges i rushed it abit XD thx.
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:iconxquatrox:
xQUATROx Featured By Owner Dec 17, 2011  Professional Digital Artist
it's all cool :lol:
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:icondrspaceman:
DRSpaceman Featured By Owner Dec 13, 2011  Professional General Artist
Looks pretty well done. I love the texturing, great work! :D
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:iconsasa454:
sasa454 Featured By Owner Dec 10, 2011  Student Digital Artist
good oil barrel
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:icondalus:
Dalus Featured By Owner Dec 9, 2011  Hobbyist Digital Artist
Wonderful job! Textures are always my weakest area.
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:iconkruku:
Kruku Featured By Owner Dec 10, 2011
Mine too, that's why i focus on texture with this one ;]
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:icondalus:
Dalus Featured By Owner Dec 10, 2011  Hobbyist Digital Artist
Oh? Well that make me feel not quite so far behind. :)
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Submitted on
December 9, 2011
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